September
Opening stretch
Bowl Invitational / Kickoff Classics
Week 1
Regular season
Week 2
Regular season
Week 3
Regular season
Week 4
Regular season
Week 5
Includes the August 29 kickoff.
Explore this fever dream of college football: regional rivalries, reimagined conferences, and a playoff built to settle it on the field.
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Real teams. Real results. Our fantasy format.Our imagined postseason. Check back every Saturday.
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Ten regular-season games. One national bye. A playoff that finishes before Christmas.Our imagined league calendar · All games on Saturdays.
Opening stretch
Week 1
Week 2
Week 3
Week 4
Week 5
Includes the August 29 kickoff.
The heart of the season
Week 6
Week 7
Week 8
Week 9
Week 10
The postseason begins
Week 11
Week 12 · Conference finalists
Week 13 · Round 1 · Neutral sites
Week 14 · Higher seed hosts
E1, E2, W1 and W2 receive Round 2 byes.
One national champion
Week 15 · Higher seed hosts
Week 16 · Higher seed hosts
Week 17 · East meets West. One neutral-site finale.
After each team’s season: mandatory dead period through December 31.
Top down: A how-to guide for the biggest topics in modern college football
Twelve conferences. Ten teams each. One hundred twenty teams with a clear path to the top of the mountain.
Each team plays ten regular-season games: six conference games and four out-of-conference games. The top two teams from each conference advance to Conference Championship Saturday, the opening round of a 24-team playoff. Win your way through the bracket to a national championship, with the entire season settled before Christmas.
No. These are real teams and recorded results in our imagined league. The conference alignment and 24-team postseason are a fantasy concept. Pairings show who would qualify if the season ended today.
Community, tradition, and legacy: keep campuses, hometowns, and fans at the heart of the game; restore regional rivalries; and carry college football’s stories into its next chapter.
The CFP is expected to expand to 24 teams in 2027, pending final approval, but subjective rankings and controversial selections remain concerns. Our format helps restore the soul of the sport and refocuses attention where it belongs—on the biggest matchups that matter the most.
The two highest power-rated teams in each CFL conference qualify for their conference championship game, which is Round 1 of the 24-team playoff. Actual real-world records are displayed for context; they do not determine qualification. Equal ratings at the qualification cutoff remain unresolved.
Real-world head-to-head results decide each matchup whenever the teams have already played that regular season. Otherwise, the higher Power Rating advances in our fictional bracket. The six Round 1 winners in each half are seeded by Power Rating. East seeds E1 and E2 and West seeds W1 and W2 receive Round 2 byes; E3–E6 and W3–W6 play Round 2. East and West winners meet for the national title. Every advancement labels whether it comes from a real-world result or Power Rating.
Because this is a fictional format the simplest way to convey a team's record is to use their actual real-world win/loss record from the real season, and use that as the starting point for the bracket. Seeding is solely based on power ratings, with the two highest power rated teams in each conference kicking off the playoff in their respective conference championships. We always default, did they play irl? If so, then that result trumps anything else. If they haven't played in the real regular season then the higher rated team advances.
Our proposed CFL would allow student-athletes to earn compensation for legitimate work and services wherever permitted by applicable law. That includes endorsements, spokesperson appearances, advertisements, and other paid opportunities.
As with any college job, students should put their education first when managing their time. Participation in team athletics would remain voluntary and subject to the team’s and university’s performance standards. The league would not interpret or enforce labor laws; legal work authorization and other applicable requirements would still govern each arrangement.
Conferences would have the autonomy to develop and oversee their own revenue-sharing programs. Each member university could decide whether to participate and implement a program, within its conference’s framework and applicable law.
Bring back the commitment. In our proposed system, a National Letter of Intent (LOI) would serve as a binding, two-way employment contract between the player and university. Recruiting takes substantial financial and developmental investment; the agreement would spell out both parties’ obligations and the terms for an early release. This is a proposed contract model, with its legal status and enforceability subject to applicable law.
Saturday football, from opening day to the national final. All games would be played on Saturdays, with no games on any other day of the week. The proposed calendar protects rivalries, rewards home-field advantage, and finishes before Christmas.
One league. One media strategy. In our proposed system, the College Football League would own all twelve conferences’ media distribution rights and negotiate broadcast and streaming agreements centrally, following a league-wide model similar to the NFL. The focus: make games easier to find, maximize the value of the full slate, distribute media revenue equitably across conferences, and minimize competing network commitments.
A 2-hour, 55-minute target. The CFL would work to shorten the average game broadcast to 2 hours and 55 minutes through two 60-second media timeouts per quarter, a 15-minute halftime, and five 30-second timeouts per team, usable anytime during the game. The goal is more football, less interruption, and enough space between scheduled kickoffs. Overtime and exceptional delays could still extend a game.
A full regular-season Saturday would feature 60 games across four kickoff windows. All times below are EST. The National Bye Week has no games; postseason Saturdays follow the playoff calendar.
| Kickoff (EST) | Games | Window |
|---|---|---|
| 12:00 PM | 15 | Noon |
| 3:30 PM | 20 | Afternoon |
| 7:00 PM | 15 | Prime time |
| 10:30 PM | 10 | After Dark |
Pac-10 After Dark is back. Pac-10 games hosted on the West Coast would have first priority for the 10:30 PM EST window. Other West Coast games would follow, with remaining openings going to games hosted in the Mountain time zone that are not already assigned to the 3:30 PM or 7:00 PM windows.
Bottom up: Rule changes for a fan-first experience
Inside the final two minutes of each half, incomplete passes and out-of-bounds plays would stop the game clock until the next snap. After completed plays in bounds, the clock would stop briefly for the official spot, then restart.
The automatic two-minute timeout would be abolished, removing a mandatory stoppage and its associated commercial break.
To dramatically improve the fan and viewer experience. Our proposed changes would eliminate clunky late-game timing logic, deter intentional fake-injury delays, and give coaches tools to correct egregious officiating mistakes without slowing down the action.
The broadcast target would be 2 hours and 55 minutes. Two 60-second media timeouts per quarter, a 15-minute halftime, and 30-second team timeouts would keep scheduled interruptions short; removing the automatic two-minute timeout would eliminate a scheduled break; and live clock, spot, and replay corrections would reduce avoidable delays.
The goal is a faster viewing experience without cutting the football itself. Overtime and exceptional delays could still extend a game.
Officials would immediately blow the play dead for delay of game or defensive offsides when a defender has an unabated path to the quarterback. This protects quarterbacks from dangerous, unblocked hits and prevents fans from cheering for plays that will not count.
A centralized Live-Sync Command Center would monitor games in real time. Officials could correct the game clock, play clock, and obvious ball-spot errors while teams huddle, with the replay official’s audio broadcast live to the stadium and television audience.
Every play in the final 60 seconds of either half would also receive an automatic check for mathematical clock accuracy. Routine checks would happen in the background to minimize separate replay stoppages.
Coaches would have two distinct ways to request a review:
Any player who goes down with an injury inside the final four minutes of the fourth quarter would not be permitted to return for the remainder of the game. The rule would apply regardless of intent: an injured player stays out, and a team cannot use a temporary injury exit to manufacture a tactical delay while keeping that player available.